Ground Zero (Augumented Reality)

THE CHALLENGE: Space Recreation
Journey to Mars

There is a great deal of interest from national space agencies to go to the Moon and Mars. ESA wants to go to the Moon and establish a village there. NASA wants to go to Mars. Astronauts and Cosmonauts from all over the world are already living aboard the ISS. What can they do in their free time? It can’t be all about reading books or game play on computers. Think of new sports or games that could take into account the low gravity (e.g. a space lacrosse game, extreme basketball). What about real or virtual experiences involving the Apollo 11 landing site on the Moon? Or following the paths of Sojourner, Spirit or Curiosity on Mars using a form of cross-country skiing? Think of new ways for to astronauts to use their free time. To present your results develop an app that makes use of virtual reality tools.

Explanation

Astronauts lose their muscle capacity with the onset of living in a micro-gravity environment. Constant movement is needed to keep themselves active, and escape lethargy. Introducing Ground Zero, a prototype app, which has the capacity to become so much more. With the use of Augmented reality, Astronauts can engage in activities involving more than one person. Ground zero is currently a shoot the target app, which is locked on to the NASA logo. Players can target the NASA logo which on their vests, or any other physical object, and hit it with a virtual projectile. Each shot amounts to one point, and by the end of the timer, the player with the maximum points wins. This app is created to help the Astronauts in micro-gravity conditions to improve their agility and help the maintain their muscle capacity, bone density, and cardiovascular without stressing out and in an entertaining manner.

Resources Used

Using Unity Engine to create the game.

Using Vuforia to implement Augmented Reality.

Using NASA's logo for Augment Reality Target.

Using Android SDK to generate the android build.


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