cress.space made it to the Global Award Finals (Top 25)
cress.space made it to the People's Choice Semi-Finals (Top 25)
Develop a game that simulates conditions in an off-Earth located permanent or temporary colony. The game could be a sandbox that offers the possibility to simulate various facilities that would support a reduced gravity environment far from earth’s atmosphere and magnetosphere. Users could be given power allowances, atmospheric conditions, and in situ resource options (using resources available on site for life support or other needs). The game could include a variety of scenarios including:
Spoiler: We achieved both
As an optional goal, we want to bring this experiment to the International Space Station to make direct interaction with space based experiments possible for the public. This shall not only be used for education and outreach reasons to show the importance of space research but also harnessing the collective swarm intelligence by the community. With both, science and public can intensify the collaboration for the benefit of all.
will be a future challenge that needs to be tackled today.
you need for autonomous farming capabilities in space.
light the user can activate the LED and
decision is carried out by our space green house.
Setting up the gameis easy. Watch it below!
We are currently growing our first batch of cress in the gree-house prototype to have first data of the experiment and also of the functionality of the hardware.
In the meantime we are setting up the controls for the user and the gamification of the system. Please check
during our research for building cress.space, we found out that you already flew cress to the International Space Station: