Kobayashi Test 2216

Journey to Mars

Develop a game that simulates conditions in an off-Earth located permanent or temporary colony. The game could be a sandbox that offers the possibility to simulate various facilities that would support a reduced gravity environment far from earth’s atmosphere and magnetosphere. Users could be given power allowances, atmospheric conditions, and in situ resource options (using resources available on site for life support or other needs). The game could include a variety of scenarios including:

  • Arranging a GPS-like system on the Moon or Mars to support navigation for the human inhabitants. The simulation could allow the users to explore different solutions such as a constellation of satellites, a network of masts or other Earth based methods at the challenger’s discretion.
  • Players could build a habitat that could withstand the Lunar or Martian environment while also taking into consideration that its inhabitants need to have adequate power and supplies, be able to produce food, have locations sleep, live and work.
  • Build a Virtual Moon telescope. The simulation could allow the user to conduct a research mission using a telescope on site near their habitat. Explore what instruments make sense for the location of the telescope (and what the user wants to observe). Game players could explore settings such as exposure times or wavelengths to observe. Observations could vary based on the position of the telescope on the Moon or Mars, and the relative position in the sky of the pointed object. After each simulated capture, show an appropriately generated image reflecting the exposure and wavelength settings.

Team "Eldrich Storm" presents

Year 2216.

The Kobayashi Maron test is well known in the galaxy as a decision-making test for the examinees of Space Flight Academy graduates. Required for all future space captains of any ship.
Select 5 crew members of the 15 candidates.
7 days of flight - 7 problems.
Can you and your team get through all the difficulties and land on Mars?

Igor Gunin
Character Art - Annie Trifonova
Art, GUI design - Den Korabkoff
Coding - Max Matusevich
Coding - Roman Makarov

Resources Used

Unity, Photoshop, Blender 3D, Libre Office

Made inMinsk Belarus
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