Develop a game that simulates conditions in an off-Earth located permanent or temporary colony. The game could be a sandbox that offers the possibility to simulate various facilities that would support a reduced gravity environment far from earth’s atmosphere and magnetosphere. Users could be given power allowances, atmospheric conditions, and in situ resource options (using resources available on site for life support or other needs). The game could include a variety of scenarios including:
Description of game
- A 3D-based RPG game about an astronaut that tries to build a civilization on mars by bringing high-technologies from Earth to mars in the distant future.
Objective - to let the player experience the thrill of being an astronaut and the fun of it. It also inspires youths to help further any field of science that one day we would be possible to have the entire civilization of humans living on mars. It also has many fun facts to help to understand the information given.
Mission - to produce an educational game that based on NASA facts and data to help user understand the facts without reading long winded article about facts while enjoying the whole simulation
Game features - educational, real-world technology simulation, NASA’s data, interactive, free roam virtual world, virtual reality
Game mission - Remaining basic resources not solve - air, water, and food that human needs to survive in mars using earth technologies to make mars possible to sustain life.
Game setting - An empty strong reinforce dome in mars that you need to find your infinite resources in mars using the technologies build it in the dome
Problem – cannot stay long in mars because no infinite resources
Solution – make or find basic resources air, water, food and structure using mars elements and earth techs
Shelter - improvise greenhouse dome-like structure
Temperature and pressure are adjusted similarly to the Earth with high technology - A dome that maintains a suitable temperature for humans to live in. The dome does have another function is to use electrolysis to break the bonds between the rich oxide rocks to create oxygen. The rocks after the process can be used to produce fuel or to be harvested for material to build building or machine in mars. The dome had also been reinforced with the glass-fused diamond that any pressure or force would not break the dome.
-To find rich metals oxide rocks located in mars and use these rocks to produce oxygen to create an environment in the dome that human can survive without the space suit. A human can finally breathe oxygen freely in the dome.
Challenge - time limit (amount of oxygen in the tank) to find rocks in the dried geyser in mars and to dodge the remaining ice geyser in that area and return to the dome without dying in the limited time.
- To find a way to collect dry ice in mars and convert it to water. Dry ice can also be made from collecting carbon dioxide from the atmosphere in mars. A high-tech machine is built in with the dome that collects the carbon dioxide and hydrogen/helium in the atmosphere and converts it to carbon + water.
Challenge - Dry ice clouds in mars can move very high in speed, so to collect it , you have to first pair up with the speed then using a high-pressure vacuum machine to collect it. You have to balance your ride, maintain the speed while collecting the dry ice clouds.
Subchapter 2.5 * (optional)
- Another way of creating oxygen is to use synthetic plants that can convert carbon dioxide to carbon and oxygen. The carbon produce can be use to make hard carbons or artificial diamonds by increases the bonds between them by using high atmospheric pressure and a catalyst.
After the water and oxygen, resources had been solved. The soil in mars is rich in many other nutrients but it is not enough. Carbon that is produced by converting air and water. Carbon can be an excellent resource to fertilize the soil for agriculture.
Challenge - You have to farm a virtual garden that contains many kinds of agriculture that you have to maintain it and control the amount of fertilizer/water to grow them fully that can be harvest and safely consume
Marketing strategies -
Target Audience – age ranges 12 to 60, individual or groups interested in space science or general science
mock up copy give out while receive feedback and comment from the educational institution before the official date
Science events or fairs
The Internet and Social media platforms