MARS EXPLORER

THE CHALLENGE: SimSpace
Journey to Mars

Develop a game that simulates conditions in an off-Earth located permanent or temporary colony. The game could be a sandbox that offers the possibility to simulate various facilities that would support a reduced gravity environment far from earth’s atmosphere and magnetosphere. Users could be given power allowances, atmospheric conditions, and in situ resource options (using resources available on site for life support or other needs). The game could include a variety of scenarios including:

  • Arranging a GPS-like system on the Moon or Mars to support navigation for the human inhabitants. The simulation could allow the users to explore different solutions such as a constellation of satellites, a network of masts or other Earth based methods at the challenger’s discretion.
  • Players could build a habitat that could withstand the Lunar or Martian environment while also taking into consideration that its inhabitants need to have adequate power and supplies, be able to produce food, have locations sleep, live and work.
  • Build a Virtual Moon telescope. The simulation could allow the user to conduct a research mission using a telescope on site near their habitat. Explore what instruments make sense for the location of the telescope (and what the user wants to observe). Game players could explore settings such as exposure times or wavelengths to observe. Observations could vary based on the position of the telescope on the Moon or Mars, and the relative position in the sky of the pointed object. After each simulated capture, show an appropriately generated image reflecting the exposure and wavelength settings.
Explanation

•THIS GAME SIMULATES THE CONDITIONS ON MARS AND HOW TO DO DIFFERENT TASKS AT MARSIAN CONDITIONS

•WILL BENEFIT IN THE BETTER UNDERSTANDING OF CONDITIONS ON MARS

• •

•THIS GAME WILL PROVIDE BASIC IDEAS OF SPACE EXPLORATION, MARS COLONIZATION AND SIMULATES THE ENVIRONMENTAL AND GEOGRAPHICAL CONDITIONS

• GAME LEVELS


LEVEL 1

*CONTROLLING THE XBOT FROM EARTH ,COLLECT THE INFORMATIONS

*STUDY THE ENVIRONMENT ANDCONSTRUCT A POWER PLANT AT MARS

LEVEL 2

•BASED ON

*TEMPERATURE CONTROLL

*PRESSURE CONTROL

*OXYGEN SUPPLY

HUMAN INTERACTION

HERE, THE DIRECT INTERACTION BETWEEN HUMANS AND ROBOTS TAKES PLACE.

THIS LEVEL CONSISTS OF

• oPLAYER WILL BE TRAVELLING WITH ROBOTS TO MARK THE GEOLOCATIONS • EXPLORATION oHERE THE BASIC SIMULATION PART OF THE GAME BEGINS AND THE CHALLENGE"SIMSPACE"

oTHE PLAYER WILL GET VEHICLES

VEHICLES


oTHE LOW GRAVITY ON MARS WILL HELP REDUCE THE AMOUNT OF ENERGY REQUIRED FOR THE NORMAL FUNCTIONING OF MAGLEVCARS. oMAGLEV CARS WILL BE AVAILABLE FOR THE PLAYER AFTER THE CONSTRUCTION OF TRACKS. ü üDRIVING SKILL ENHANCEMENT ü

ü

o To hover, you have to provide a downward force to lift the craft upwards, then hold it at, say a metre above the ground. Force is mass by acceleration, and mass is density by volume. As the atmospheric density on Mars is very low, it seems unlikely, even though gravity is reduced compared to Earth, that hovercraft would be used on Mars.

o SOURCE:Physics.stackexchange.com

•this gives basic idea how hovocraft is controlled to users

CHALLENGE--SIMSPACE


SUMMERY


•WILL BENEFIT IN THE BETTER UNDERSTANDING OF CONDITIONS ON MARS

the game will be released soon

Made inTrivandrum India
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