Staying loops with your favorite Stars

THE CHALLENGE: SimSpace
Journey to Mars

Develop a game that simulates conditions in an off-Earth located permanent or temporary colony. The game could be a sandbox that offers the possibility to simulate various facilities that would support a reduced gravity environment far from earth’s atmosphere and magnetosphere. Users could be given power allowances, atmospheric conditions, and in situ resource options (using resources available on site for life support or other needs). The game could include a variety of scenarios including:

  • Arranging a GPS-like system on the Moon or Mars to support navigation for the human inhabitants. The simulation could allow the users to explore different solutions such as a constellation of satellites, a network of masts or other Earth based methods at the challenger’s discretion.
  • Players could build a habitat that could withstand the Lunar or Martian environment while also taking into consideration that its inhabitants need to have adequate power and supplies, be able to produce food, have locations sleep, live and work.
  • Build a Virtual Moon telescope. The simulation could allow the user to conduct a research mission using a telescope on site near their habitat. Explore what instruments make sense for the location of the telescope (and what the user wants to observe). Game players could explore settings such as exposure times or wavelengths to observe. Observations could vary based on the position of the telescope on the Moon or Mars, and the relative position in the sky of the pointed object. After each simulated capture, show an appropriately generated image reflecting the exposure and wavelength settings.
Explanation

MISSION:

We want to enhance the astronaut's quality of life to have a successful mission and to help them feel less isolated. With any long distance relationship, communication is key.

SOLUTION:

(Mission Mode)

Astronauts are introduced to more simulated environments in different conditions to be throughly prepared for their quest in Mars.

-Technology used:

(Friends and Family Mode)

When astronauts have time off and good communication with the earth, they can have their family visit them in a virtual world and talk to each other just like any other family. Their will be a delay of a few seconds.

(Safety Mode)

-using the intel edison iot kit to still be aware of their surroundings while they are using Family mode.-

while the astronauts are in a simulated mode they do wear a sensor on their suit that will alert them to change of temperature to their surrounding environment to abort a game to take care of critical needs in the space shuttle.

IMPACT:

During the first, which usually lasted about two months, people were busy adapting, usually successfully, to their new environment. In the second phase, their were clear signs of fatigue and low motivation. And in the final phase, cosmonauts could become hypersensitive, nervous and irritable.despite the marvellous views and the sense of mission, astronauts do feel the pressure of confinement in what amounts to a few small rooms

Very keen to know what is happening with their families and communities.Freedom to live a normal life and connected to home even though they are flying on a space station.

Resources Used

HARDWARE & SOFTWARE:

Microsoft Konnect, Unity, VR, intel edison with IOT SDK Grove kit, temperature sensor, intel real sense


PITCH DECK:

haikudeck.com

our pitch deck: https://www.haikudeck.com/p/c2a5c039b2/spaceloop

one hour innovation website,


How long would it takes to journey from Earth to Mars?

http://image.gsfc.nasa.gov/poetry/venus/q2811.html


Made inPasadena, CA USA
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How they did it