The Martians

THE CHALLENGE: SimSpace
Journey to Mars

Develop a game that simulates conditions in an off-Earth located permanent or temporary colony. The game could be a sandbox that offers the possibility to simulate various facilities that would support a reduced gravity environment far from earth’s atmosphere and magnetosphere. Users could be given power allowances, atmospheric conditions, and in situ resource options (using resources available on site for life support or other needs). The game could include a variety of scenarios including:

  • Arranging a GPS-like system on the Moon or Mars to support navigation for the human inhabitants. The simulation could allow the users to explore different solutions such as a constellation of satellites, a network of masts or other Earth based methods at the challenger’s discretion.
  • Players could build a habitat that could withstand the Lunar or Martian environment while also taking into consideration that its inhabitants need to have adequate power and supplies, be able to produce food, have locations sleep, live and work.
  • Build a Virtual Moon telescope. The simulation could allow the user to conduct a research mission using a telescope on site near their habitat. Explore what instruments make sense for the location of the telescope (and what the user wants to observe). Game players could explore settings such as exposure times or wavelengths to observe. Observations could vary based on the position of the telescope on the Moon or Mars, and the relative position in the sky of the pointed object. After each simulated capture, show an appropriately generated image reflecting the exposure and wavelength settings.
Explanation

Our solution is a 3D game to simulate permanent life on Mars in a post apocalyptic future where nothing left on earth and people started to colonize other planets to continue living, the game will be a showcase for the martian life and how people try to facilitate life on Mars.

The Game is showing the following:

  1. Simulation of Mars atmosphere.
  2. Simulation of Mars Terrain and Environment.
  3. Using automated rovers to scout Mars terrain and environment.
  4. Using automated rovers to collect samples.
  5. Using automated rovers in conditions of low light intensity at the colony site to move to high intensity light sits and charge.
  6. Showcase of Mars colonies and on Mars life requirements just like air recycling, water recycling and generating, and food facilities.
  7. GPS like system to locate missions positions.
  8. Telescope.
  9. Simulation for long term gravity problems.

In the game you will be able to control the rover for scouting or reaching specified points for charging and gathering specified samples, also you will be able do researching tasks using telescope.
Using GPS system you will be able to locate the missions sites and reach it, and don't forgot about the colony as you can scout it finding information about its components.


Resources Used

Programs:

  1. Autodesk Maya 2016 student version
  2. Unity 5.3.1 student version
  3. MonoDevelop

References:

  1. Unity Community.
  2. Lynda.
  3. Wikipedia.
  4. Nasa 3D Models.
  5. mars.nasa.gov
  6. tf3dm
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