SPACETREK – Open source VR educational game

Global Finalist

SPACETREK – Open source VR educational game made it to the Global Award Finals (Top 25)

THE CHALLENGE: Virtual Auroras
Space Station

Develop virtual reality viewers using International Space Station video feeds, Aurorasaurus or other camera data that features views of the northern lights, or gives users other virtual experiences of viewing the Earth from the International Space Station.

Explanation

Watch our video or view our PDF presentation

Working prototype
http://spacepants.azurewebsites.net - the link will open in a browser and requires Google Cardboard VR or any VR viewer.


PROJECT OVERVIEW

An open source, immersive Virtual Reality (VR) educational game that lets users journey, explore and experience the earth, ISS, Mars and beyond. The game follows a simple quiz-based play 
with dynamic content and is deployed as a web application which is playable on a mobile phone and Google Cardboard.

Our vision is to reduce barriers and make outer space accessible for all (incl. persons with physical disability) – educating and inspiring the next generations of engineers and scientists to be the next innovators 
of the future.

Problems we try to solve

  • Unequal access to education and opportunity due to physical disability, social circumstances or affordability
  • Rigid educational system that makes learning difficult and disengaging

Our solutions

  • Making outer space, adventures or any realities accessible to all regardless of physical abilities or social circumstances
  • Democratise access to knowledge and disrupt learning experience

How
By creating an open source and immersive VR educational application that engage users through interactivity and play


Unique Value Propositions

  • Immersive - it lets you experience any adventure firsthand immersively, from rocket launch to Mars exploration to the inside of the ISS to deep sea diving.
  • Interactive - it combines learning and play through simple quiz-based games that requires minimal effort to interact. All data/content are dynamically added so any users can customise it to suit any educational purpose.
  • Affordable - Spacetrek is intentionally deployed as VR web app playable on Google Cardboard to minimise barrier to entry of expensive VR equipment
  • Scalable framework - We utilise scalable web VR framework (Mozilla A Frame) that allows deployment across web browser run on iOS and Android mobile platform
  • Dynamic content - Various content (imagery, videos, quizzes) can be edited dynamically via Content Management System (CMS) – in this MVP only the quiz games are dynamically loaded - questions are randomised to minimise repetition.


The four member team are Vivid Savitri, Manoj Kota, Parissa Esmaeil and John Havel

Resources Used
Made inSydney Australia
from the minds of
How they did it