Create a custom world map generator module using a gaming framework or engine of your choice that leverages altimeter, terrain and imagery data to render realistic worlds. This will involve the use of a World Map Tile Service client to leverage over 1 TB of Mars and Vesta data for use in world generation.
The solution used a tile system map to render just the area where the user is using instead load the map of mars complete. To generate that maps the current datasets were used:
Colorized elevation:
The colorized dataset has colors representing the height map of Mars, so we could use this information to apply in the elevation of the vertex and generate meshes that represent the small pieces of mars map.
Viking merged color mosaic:
The viking coor mosaic is used to set textures in the mashes to make it similar with the map on Mars.